Suraromu
Sample
Progressing
Solution
Rules
- Make a single loop with lines passing through the centers of cells, horizontally, vertically, or changing direction. The loop never crosses itself, branches off, or goes through the same cell twice.
- The continuous dotted lines between black cells or to the outer frame are “Gates.” The loop must pass all Gates, but a Gate can only be passed once.
- The loop starts from the cell with the open numbered circle and returns to this cell. The number in the open circle shows the number of Gates to go through.
- Numbers at the ends of Gates – in the black cells – show when the loop crosses the Gate. A Gate without a number may be crossed at any point in the loop. For example, a Gate with a “1” must be the first crossed (in one of the directions) from the cell with the open circle.
List of puzzles
- Akari
- Chained Block
- Choco Banana
- Dotchi-Loop
- Double Choco
- Dosun-Fuwari
- Evolomino
- Five Cells
- Fillomino
- Hashiwokakero
- Hebi
- Heyawake
- Hitori
- Herugolf
- Juosan
- Kakuro
- Kurodoko
- Kurotto
- LITS
- Masyu
- Nagareru
- Nansuke
- Norinori
- Nurimeizu
- Nurimisaki
- Makaro
- Mid-loop
- Moon-or-Sun
- Numberlink
- Nurikabe
- Pencils
- Ripple Effect
- Sashigane
- Satogaeri
- Shakashaka
- Shikaku
- Slitherlink
- Sto-stone
- Sudoku
- Suraromu
- Tilepaint
- Tentai Show
- Usowan
- Yajilin
- Yosenabe